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The blind prophet review
The blind prophet review












the blind prophet review

I love games like Sam and Max and Broken Sword, these were personal favorites but I’m not going to act like they were perfect. They’ve taken everything good from the genre as humanly possible and done what they can to leave out as much of the crap that came with it as well. Seeing how everything flowed and was pieced together made me realise that the developer obviously loves Point and Click Adventures. Thankfully mainly of these obstacles don’t go on for too long and many of them are resolved within a small collective of areas, such as a couple of rooms. All straight forward stuff, but it’s wholesome and highly rewarding if you’re really into lateral tasks and exploration. Basically this means you’ll do some backtracking, explore the current location a few items and piece together from clues and discovered items the solution. You’ll mainly explore, find a new area, come across a problem and have to do some investigating/further exploration to resolve it. Now for Gameplay! The Blind Prophet’s core gameplay revolves around exploring a hodgepodge of different environments to either speak with various NPCs in order to gage more on the story to learn clues that will come into play later. The sound design is nothing major but overall adds to the complexity and organic nature of the images that make up the world and essentially the game. The artist has some serious talent and the use of colour was highly effective, conveying dread, sexualization and other complex themes to make the city of Rotbork feel more alive. Looking the part of an edgy, highly detailed yet colorful comic you’d see published by an indie studio. Everything is drawn out like a beautifully illustrated graphic novel. Visually speaking, if you like comics (and who doesn’t) then you’ll love this.

the blind prophet review

Well, the whole game is pretty much done by one person. But this was all drawn out by one person. Now for the presentation and okay, hands down and you all should know this. Something Zac Snyder should really learn from. While not a massively cleaver or complex tale, it’s one that offers a satisfying concept, interesting leading character and above all a good mixture of dark and light elements. I won’t go any further as there are some surprises which are worth seeing for yourself. I think he was fine, the supporting cast while a little underdeveloped were fine and the villains added a layer to intensity and danger which kept me invested. He’s level headed throughout most of the story, has a joke here and there and often this sense of righteousness that doesn’t come across overly smug or diluted. Bartholomeus while a simple enough protagonist for us to follow, but has a range of emotional responses and charm that carry him through the journey. The Blind Prophet’s story is visceral, calculating and very engaging after the introduction stage and across the following acts things get weirder, darker and more intriguing. So from here on Bartholomeus is trying to uncover the mystery of why Rotbork has fallen in such harsh times, why people live in fear and why are there those who prey on the weak in such a degrading and vicious manner. Things get weirder as he sees that the demon he has just slain is much stronger and its origin is unknown or more so, it should exist. That mission you ask? You must liberate the corrupted city of Rotbork, by killing a number of demons who lurk in the shadows, spread corruption where they can and devour those who stand in their way.īartholomeus arrives into Rotbork on quite a bleak night and right off the bat, he thrown to into an investigation as he helps a young woman from being attacked by a demon.

#THE BLIND PROPHET REVIEW PATCH#

You play as the blind one himself (well he’s got an eye patch so, half-blind technically?) apostle Bartholomeus as you carry out his divine mission. The Blind Prophet is an overwhelmingly dark tale of corruption, faith, and straight-up murder. But one developer was determined to ensure the return of Point and Click adventures was as stylish, deep and mature as possible. However there has been an insurgence growing and this long lost genre is making a comeback, if not quite slowly. But as technology evolved for gaming, bigger and more expansive experiences came into play and point and click adventures were banished from the norm. Back in the 90’s and early 2000’s, point and click adventures were a big deal.

the blind prophet review

Point and click adventures are slowly coming back into the frame after many years of absence.














The blind prophet review